Where apps hide your files
The Epic Games Launcher keeps installed games and its own data in different places, and neither is your Applications folder. Here is where they usually are, where the logs and cache live, and how to move a game.
/Users/Shared/Epic Games/
~/Library/Application Support/Epic/EpicGamesLauncher/Data
The first is the usual home for games on a Mac, one folder per game (for example /Users/Shared/Epic Games/<GameName>). Epic's own Unreal Engine installer guide for macOS puts the engine in the same /Users/Shared/Epic Games folder, and users on Epic's Unreal Engine forums report launcher installs there too. Epic does not publish a games default for the Mac, though, so treat it as the usual place rather than a promise. The second holds the launcher's data, including the manifests that record what is installed; that path comes from an Unreal Engine forum post, corrected to the home Library rather than the system-wide /Library. The launcher is not installed on the Mac used for this guide, so neither path was checked locally.
The surest answer is the folder you picked: the launcher asks where to put each game when you install it.
To open a folder in Finder, choose Go > Go to Folder (⇧⌘G) and paste the path. From Terminal:
open "/Users/Shared/Epic Games"
open ~/Library/Application\ Support/Epic/EpicGamesLauncher/Data
If either says the folder does not exist, ask the Mac what is there:
ls /Users/Shared
find ~/Library -maxdepth 3 -iname "*epic*" 2>/dev/null
Both commands only list. The second shows every Epic-named item up to three levels inside your Library, which covers the data, log and cache folders below.
/Users/Shared is a folder every account on the Mac can read and write, so a game installed there sits outside any one person's home folder. It also means you will not find the game in Applications or in your own Documents folder, which is where most people look first.
| Place | What it is |
|---|---|
/Applications/Epic Games Launcher.app | The launcher itself; Epic's support articles open it from this path. |
~/Library/Application Support/Epic/EpicGamesLauncher/Data | Launcher data, including install manifests (per the Unreal Engine forum). |
~/Library/Logs/Unreal Engine/EpicGamesLauncher | The launcher's logs, per Epic's support article on gathering launcher logs. |
~/Library/Caches/com.epicgames.EpicGamesLauncher | The launcher's cache, with the webcache folder that Epic's cache-clearing steps remove. |
Note the space in Unreal Engine: Epic's article opens the log folder with open ~/Library/Logs/"Unreal Engine"/EpicGamesLauncher.
The manifests are small files that tell the launcher which games are installed, which version, and where. That is the likely reason a game folder you move by hand stops showing as installed: the launcher still expects it at the old path.
The simplest route is to choose the drive when you install, and keep it connected while you play.
For a game that is already installed, Epic's help article on moving an installed game describes this method:
That avoids downloading everything again. Dragging the folder in Finder without these steps leaves the launcher pointing at the old place.
Game saves are not always kept in the install folder. Many Epic games sync saves to your account with cloud saves, and Epic's help has an article on checking whether a game supports them; others write to their own folder under ~/Library. For a game-by-game answer, see the related post on Mac game save locations. Uninstalling can remove a game's local files, so check before you uninstall.
Games are large. Find the biggest folders with:
du -sh "/Users/Shared/Epic Games"/* 2>/dev/null | sort -h
That prints sizes without changing anything. Uninstall from inside the launcher rather than moving a folder to the Trash, so the launcher's records are updated too. Clearing the cache is Epic's own fix for display problems: quit the launcher, then move the webcache folder in ~/Library/Caches/com.epicgames.EpicGamesLauncher to the Trash. It saves little space.
A game folder holds thousands of assets with generic names, and the launcher's data sits inside ~/Library, which Spotlight and Finder searches leave out. Searching for the game's title often finds only the launcher.
Typing EpicGamesLauncher into Everywhere lists the launcher's data, log and cache folders together, and typing a game's name lists its folder in /Users/Shared/Epic Games; ⌘↵ reveals one in Finder. A game installed on an external drive is covered once Everywhere has Full Disk Access. It matches names only, so it cannot say which manifest belongs to which game.
Usually in /Users/Shared/Epic Games/<GameName>, the folder Epic also uses for Unreal Engine on the Mac. Epic does not publish a Mac default for games, so check the location you chose when installing.
In ~/Library/Application Support/Epic/EpicGamesLauncher/Data, according to an Unreal Engine forum post. They sit in your home Library, not the system-wide /Library.
Choose the drive when you install. For a game already installed, Epic's help describes backing up the folder, reinstalling to the new location, cancelling early, copying the backup in and letting the launcher verify it.
Epic's support article gives ~/Library/Logs/Unreal Engine/EpicGamesLauncher. In Terminal, open ~/Library/Logs/"Unreal Engine"/EpicGamesLauncher opens it.
Everywhere keeps track of every file on your Mac — including the folders Spotlight hides and drives you have unplugged. Free for a day, then $19 once.
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