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Reclaiming disk space from Xcode

Updated 2026-08-08 · 5 min read

Xcode itself is 12 GB. The folder it quietly maintains in your Library is routinely five times that, and every part of it regenerates on demand.

The four folders that matter

Everything lives under ~/Library/Developer:

FolderWhat it isSafe to delete?
Xcode/DerivedDataBuild products and indexesYes, always
Xcode/iOS DeviceSupportDebug symbols per iOS versionYes, old versions
CoreSimulator/DevicesSimulator disk imagesVia simctl
Xcode/ArchivesYour shipped buildsKeep what you ship

DerivedData

The classic. Every project you have ever opened leaves build products here:

du -sh ~/Library/Developer/Xcode/DerivedData
rm -rf ~/Library/Developer/Xcode/DerivedData

The next build of each project recreates what it needs. Clearing it is also the standard fix for Xcode behaving strangely, so nothing is lost but build time.

Device support

Each iOS version you have ever plugged in left 2 to 5 GB of symbols:

ls ~/Library/Developer/Xcode/iOS\ DeviceSupport/

Delete folders for iOS versions you no longer debug against. They come back on the next connection if needed.

Simulators

xcrun simctl delete unavailable

removes simulators for runtimes you no longer have installed. Whole runtimes are under Xcode → Settings → Platforms, several gigabytes each.

Why you never noticed

All of this sits inside ~/Library, which Spotlight does not index. The disk fills, the storage pane blames System Data, and nothing you can search for explains it. Any tool that indexes the full disk — du patiently, or an indexed search app instantly — makes the same folders obvious in seconds.

Common questions

Is it safe to delete DerivedData?

Yes. It contains only build products and indexes that Xcode regenerates. The first build afterwards is slower; nothing else changes.

Why is my Mac's System Data so large as a developer?

Xcode's folders live in ~/Library, which the storage pane cannot attribute to an app, so simulators and DerivedData are counted as System Data.

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